Vampire Modiphius Partnership

Hello again, everyone.

I am delighted to inform you all that we have reached an agreement with Modiphius Entertainment to manage, publish, and guide the Vampire RPG product line going forward. As of today, Modiphius will take over the creation of new products within the Vampire: The Masquerade 5th Edition line, while White Wolf will move into a brand management role to ensure these books and games fit elegantly into the World of Darkness. We’re glad to have the Modiphius team steering V5 into the future, and full details on their new role — and new books coming soon — are available in a press release here.

This new arrangement goes into effect immediately following the publishing of the Camarilla and Anarch books. As promised, the section on Chechnya that previously appeared in the Camarilla book has been removed from both the print and digital versions, and replaced with new content. All pre-orders for these books, as well as the Anarch books, will now be fulfilled, and we expect delivery to be complete as soon as possible, with all orders estimated to be filled by early Q1 2019. I want to again thank all pre-order customers for their patience during this process.

Once all existing pre-order commitments are finished, both the Camarilla and Anarch books will no longer be available for sale in print or in digital form. White Wolf is moving away from internal development and publishing, and this is part of that process. The creation and sale of these books would not happen under the incarnation of White Wolf that we are building — the creation, production, and editorial oversight of such products is now entirely run by Modiphius Entertainment and their partners. Until then, we’ve made promises to customers and partners who have pre-ordered these books, and we feel a strong obligation to fulfill those commitments as they were made. Those orders will be filled, and then we will focus entirely on working with licensees who will create the White Wolf products yet to come.

I see White Wolf in the future as a company that will continue steering the World of Darkness as the setting for incredible experiences that both entertain and challenge our players, but with strong editorial leadership, and more guidance and input from a broader set of voices. There needs to be new leadership for this new direction, and we believe Modiphius will be an integral part of this process with regards to Vampire, but there are more steps still to be taken for the World of Darkness and White Wolf as a whole.

In the last few weeks, many of you have reached out to share your opinions, and it’s been enlightening to see just how many differing viewpoints there are on where the World of Darkness ought to go next. I’m glad there are so many of you who feel strongly on the subject, because as mentioned, we are looking for someone to lead White Wolf into its next chapter. I’ve placed a job ad for a new Brand Manager at White Wolf: someone who will lead the marketing and creative sides of the company. This person will be the most senior member of the White Wolf team, and they will report directly to me at Paradox Interactive.

If you think you’re the right person for the job, and you want to do justice to these amazing brands, please apply. Have a look and send your application here: (

Best regards,
Shams Jorjani

White Wolf – The Amazing People and A Look Ahead


Members of the Original White Wolf: Stewart Wieck, Mike Tinney, Steve Wieck, Mark Rein-Hagen, Rich Thomas, and Travis Williams (photo at The Grand Masquerade 2016 in New Orleans)


As the company CEO I don’t have the chance to pause for reflection as often as I would like. However earlier this year everyone in the White Wolf community was saddened to learn about the untimely passing of White Wolf co-founder Stewart Wieck, and this has obviously led me to think more than usual about the amazingly talented, knowledgeable, and passionate people who works with us on a daily basis and how they shape our future.

I certainly feel blessed by and have a strong enthusiasm for the incredible group working together on the future of the World of Darkness and I want to take this opportunity to let you know who they are and what they are working on right now.

First, we have the small but strong team of five itself, White Wolf Entertainment in Stockholm, who oversee the daily work forward. Martin Ericsson as our Lead Story Teller and Karim Muammar as Chief Editor are working on expanding the World of Darkness metaplot and coordinating the creative work with all our partners. Our business development side is handled by Dhaunae DeVir who works mainly with distribution and availability of our products including everything from board games to books and computer games, and Shane DeFreest whose main focus is on our great community and the expanding events business. My role as CEO is to try to make sure that we have everything in place that we need to achieve our goals, and to use the experience I gathered during my 21 years as a business professional to help and support my team. And though we don’t interact much with our sister company Paradox Interactive on a daily basis we are extremely fortunate to have their Finance and Legal team supporting us pretty much every day.

This brings me to our licensing partners, where we are very lucky to have people with a wide variety of backgrounds, including ex-White Wolf employees like Steve Wieck at DriveThruRPG and Rich Thomas at Onyx Path Publishing. Onyx Path is among many other things working on a new Vampire the Masquerade card game product created by Justin Achilli, Prince’s Gambit. Both companies employ many amazing people—too many to fit here easily—but a special shout out to Matt McElroy, and a special thanks to all the writers contracted by Onyx Path to create great books set in the World of Darkness, the Chronicles of Darkness, and Exalted. Jason Carl and his team at By Night Studios continue to publish products for Mind’s Eye Theatre including this year’s MET Werewolf: The Apocalypse and the new MET Changeling: The Dreaming Alpha Slice.

Over on the events side, Dziobak LARP Studios is producing the second run of Convention of Thorns LARP this October 2017 and planning even more immersive events next year. Johanna, Bjarke and Juhana and their team at Participation Design Agency, who produced several End of the Line LARPs and the World of Darkness Berlin convention, will be working with us on more cutting-edge events, the latest being Parliament of Shadows in Brussels.

The production company Lucky Day have done a fantastic documentary that summarizes the history of World of Darkness and White Wolf which premiered in October 2017 at the Sitges film festival, and that in later 2018 will find its way into TV and streaming. Many thanks to Kevin Lee and the team at Lucky Day for telling this story and we wish them best of luck with their documentary.

Our great community clubs that are run by so many passionate people deserves a special accolade: the number of fans working on great LARP chronicles and events are too many to mention individually, but we recognize how important they are to the future prosperity of the World of Darkness. Thanks also to the great work of Shane Robinett and his team at Knetik, we will be able to support our community in so much better ways in the future through

Development on a Werewolf: The Apocalypse PC/console game is continuing at Focus Home Entertainment and Cyanide Studios, who shared some of the concept art with fans at E3 and GenCon this year. The next computer game release will be the exciting audio game product from Earplay, led by Jonathon Myers and including the talents of Eddy Webb and Richard Dansky. You can expect many more announcements about video games in the future.

Finally, we have the great team working on Vampire: The Masquerade 5th Edition roleplaying game, including Mary Lee as Art Director, Kenneth Hite as Lead Designer, and Jason Carl as Producer. The development team also now includes the talents of Consulting Developer Mark Rein-Hagen, Lead Editor Jennifer Smith, and writers Matthew Dawkins and Jason Andrew. Their next big milestone is another playtest at PAX Unplugged in Philadelphia (17-19 November).

That’s a lot of amazing people and yet I’ve managed to mention only a few: many more deserve acknowledgment and will be introduced to you in the future. One of the great strengths of the licensing model that we use is that we get to work with some of the incredible teams and people, as they focus on what they do best.

I would lastly like to extend my warmest gratitude to all the White Wolf fan community that has been such a great help and support to us since we restarted White Wolf in October 2015. You inspire everything that we do at White Wolf, every day. Thank you all, it is thanks to you that we can have all these amazing people working on restoring World of Darkness to its rightful stature.

  • Tobias Sjögren, CEO White Wolf Entertainment


P.S. Stewart, we miss you so much and not having you around while we re-establish World of Darkness breaks our hearts. But as we expect heaven to be pretty much playing rpg’s 24/7, we rest assured that you are doing just great.

White Wolf Entertainment and DriveThruRPG Launch “Storytellers Vault”, a Creators Content Program for Vampire: The Masquerade


Stockholm, Sweden – August 11, 2017 White Wolf Entertainment, creator of the World of Darkness and Vampire: The Masquerade are partnering with DriveThruRPG to allow independent content creators to publish material set in the World of Darkness using the Storytellers Vault.

For over a quarter century, fans of the World of Darkness have aspired to bring their own unique World of Darkness creations to the masses, and now they can as part of the Storytellers Vault, White Wolf’s new creator content program.  Beginning with Vampire: The Masquerade, aspiring writers, artists, and game designers can publish their non-canonical table top RPG supplements and fiction stories worldwide in the language of their choosing, and making half of the revenue as their royalty. To assist content creators making the best possible products, Storytellers Vault offers a considerable variety of graphical layout tools including pre-made design templates, and art-packs to choose from.

“World of Darkness fans have always shared their stories with the world, and now is the time we help them to do that in an even greater scale” says CEO Tobias Sjögren.  “The magic of the Storytellers Vault is supporting fans that love and want to create content from all eras of our games, we can’t wait to see what they produce and how everyone enjoys it!”

The Storytellers Vault features:

  • Self-publish service for table top RPG material set using any of the four previously published editions of Vampire: The Masquerade
  • Content creators themselves set the price for the material they publish and receive 50% of the revenue
  • Access to over 15 templates and art packs produced helps content creators make their work look as professional as the official products from any set era
  • Publishing in any language supporting the vast global World of Darkness community
  • Additional content supporting other game lines and historical settings in the White Wolf catalogue will be progressively unlocked beginning in October 2017

The Storytellers Vault is now available at

About White Wolf
White Wolf is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, has been licensed for television series, console and computer video games, interactive media events, and a myriad of merchandise and other entertainment products.

About DriveThruRPG is part of a family of premiere online marketplaces including RPGNow, DriveThruRPG, DriveThruCards, DMsGuild, DriveThruComics, DriveThruFiction, and Wargame Vault. Together, we have been selling digital and print-on-demand comic books, roleplaying games, and fiction since 2001. As of 2016, we have launched multiple community content programs as well as our Community Card Creator for fans to create content for some of their favorite roleplaying and card games.

White Wolf and World of Darkness: Berlin invite the world to compete!

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Will You Become the World Champion of Darkness?  

White Wolf and the World of Darkness Berlin 2017 convention and games festival are proud to release a World of Darkness-themed quiz app for iOS and Android. You can download World of Darkness Quizima for free to compete against your friends in a World of Darkness- and thematically related trivia contest!

The addictive app is fun in itself, but it also provides the digital qualifying round for the convention’s “World Championships of Darkness” event. The World of Darkness: Berlin team and app makers Planeto will monitor the system’s backend to extract a definitive high score list of Digital Champions of Darkness. Anyone participating the game who is attending World of Darkness: Berlin is invited to compete in the live finals. During the month of April, participants who score high enough will be entered into a lottery for free admittance to the World of Darkness: Berlin convention.

“The events at World of Darkness: Berlin are all about having fun together and celebrating a shared love for White Wolf’s World of Darkness in all its forms, everything from tabletop rpgs, larps and card games to celebrating fan passion – regardless whether it’s Storytelling, art, game design, writing, costumes or lore and trivia. We’ve been looking for a way to include White Wolf fans who are unable to attend World of Darkness: Berlin, yet want to participate in the fun,” explains Participation | Design | Agency AB producer Johanna Koljonen.

“We’re very excited to partner with the top Swedish quiz company Planeto to make this happen and are thrilled that fans around the world will be able to qualify through the app for the Berlin trivia contest event in advance” said White Wolf CEO, Tobias Sjögren.

World of Darkness Quizima is an official White Wolf licensed product that exists thanks to the dedication and expertise of the fans that willed it into existence. The questions were written by an international team of volunteers: Fabio Garbo, Søren Hjorth, Minna Joki, Henrik Klippström, Federica Sustersic and Jere Tupala.

The production and editorial management was executed by Participation Design Agency,  the producing team responsible for the World of Darkness: Berlin Convention and games festival.

World of Darkness Quizima is available worldwide.

App store:
Play store:
White Wolf:
World of Darkness – Berlin:
Participatory Design Agency:

Give it up for the mistress of Time and Mind!

Karin has a long history with World of Darkness. I vividly remember Karin posing assuming Horrid Form after a Rage game we played in together in the late 1990s, and she quotes Mage:The Ascension as one of her major sources of early inspiration for her writing. Her stories are often about realities in flux and the power of language, and how we all share the power to shape the world through our thoughts and words. Having her come back to Mage with us is a dream come true, and exactly the kind of thing we love to enable here at White Wolf.

Photo: Andreas Igefjord.

In the autumn of 2015 Karin volunteered to work in a refugee reception centre in Sweden as thousands of people escaping the war in Syria arrived in her home city of Malmö. The thoughts and feelings that her experience provoked are at the core of ”Refuge”.

It’s an important story. A personal story. And a story intimately tied to the core themes of Mage – the war for truth and the price of power.

Karin debuted with the short story collection Vem är Arvid Pekon? in 2010 followed by the novel Amatka in 2012, to be published internationally in 2017. Her first work in English, the short story collection Jagannath, was published in 2012 by Cheeky Frawg to favourable reviews, with Gary K. Wolfe describing Tidbeck as “one of the most distinctive new voices in short fiction since Margo Lanagan”.

The collection made the shortlist for the 2012 James Tiptree, Jr. Award and was nominated for the World Fantasy Award. The short story “Augusta Prima”, originally written in Swedish, was translated into English by Tidbeck who won a Science Fiction & Fantasy Translation Award (2013) in the Short Form category.

Beyond her work as a weird fiction author, Karin has worked in Swedens premiere SciFi bookstore, written live-action games about Nordic faeries and has gone on a pilgrimage to Santiago De Compostella.

New Dark Pack Guidelines Coming Soon!

dark pack logo

Dear Concerned Fans,

As many of you know, we are in the process of waking White Wolf from is long torpor. Recently, a situation has come to light that we feel obligated to comment on for the sake of providing clarity to the community as there is a significant amount of misinformation being circulated right now as to what we are doing in regards to policing our content on the internet.

Recently, we were contacted by one of our partners in regards to the community website subnet due to the fact that it has been re-posting large amounts of our published back catalog content that is still easily accessible and readily available for purchase. While we are supporters of community fan pages that help facilitate the enjoyment of our games and brands, White Wolf has always maintained a standard set amount of reasonable guidelines for said fan-sites to follow (The Dark Spiral/Dark Pack) that don’t infringe on our rights or the rights of our partners. White Wolf and its partners have been pioneers to bringing RPG products to the digital medium and making them available in a number of formats. We will continue to do this and you should expect to see more announcements on this in the near future. We want you, the community to know that your voice in desiring to have convenient access to our content in multiple forms has been heard.

We understand that the last few years have been difficult ones for the community and that there lacks a level of clarity as to which set of guidelines one should follow. However, at no point has any incarnation of White Wolf ever authorized its products to be reproduced in full for mass distribution without very specific written consent. So while we don’t want to be in a position where we have to get lawyers involved, and especially not with fans, there are times where we must protect our copyrights, unfortunately. We are NOT engaged in a massive internet crackdown or witch hunt. However, when something is serious enough to having been brought to our attention that compromises both our own business and the financial well being of our partners, at that point we need to act, and we did. It’s always been our hope that we can settle these types of situations when they arise amiably and with as little stress involved to all parties as possible. Ideally, we would like subnet and fan-sites like subnet to continue to be a resource to help fans have fun with our brands, but not a replacement for services that we and our partners actively offer as part of our business, as those products and services are vital in helping finance the future development of the brand.

In an effort to minimize these types of situations in the future and help provide clarity on this issue, we want the community to know that we are actively in the process of revising the “Dark Pack” fan site guidelines for the community to use and those will be available for the public very soon.

Thank you for your understanding and continued support of the World of Darkness.

-The White Wolf Team