Today, the first digital stories set in the World of Darkness since Bloodlines (in 2004!!!) are set to launch on app-stores and Steam. How will you face the future in our made-for-mobile WoD Preludes?
Vampire The Masquerade: We Eat Blood. A twisted nighttime journey by writer-artists Zak Sabbath and Sarah Horrocks, told as an intimate messenger conversation where you make the big decisions.
Mage The Ascension: Refuge. Sweden, a small country on the edge of the world. A young woman awakens to Magick in the middle of the Syrian refugee crisis. Are these new arrivals friends or enemies? Bend reality to your will using tech or arcane mysteries. A surreal adventure by weird-fiction author Karin Tidbeck.
The word ”Prelude” has a long history in our games and books as a term for the very first story you tell about your supernatural character. In a Prelude you experience your first traumatic nights as a bloodsucker, your dizzying awakening to true Magick or the terror of the first change into a fearsome Werewolf.
We chose this format to express that there has never been a better time to come back to the World of Darkness, or to introduce it to new friends.
The second reason is that we know you’ve been waiting for a long, long time.We didn’t want you to have wait two or more years to see anything from us. Naming them Preludes should give just the right expectations, and make sure they’re not confused with (insert your most anticipated WoD title here.)
It was a crazy idea. But it worked. One year later we have two gripping and stylish story-games ready to launch, penned by some of our favourite writers and artists and solidly informed by our new directions for the setting.
So yeah, this is it. The wait is over. The Preludes mark the beginning of the end of silence and teasing hints. From here on out we invite you to explore the darkest aspects of our world with us.
Be warned, it’s a fucked-up and ugly place. But it’s ok. Because in this story, you will become the monster!
Blood and Souls!